Nov 24, 2005, 10:17 AM // 10:17
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#21
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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im already thinking of a new build with barrage rangers
maybe add strength of honour too from a smiter enchanter, ooh the posibilities!
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Nov 24, 2005, 10:27 AM // 10:27
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#22
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Krytan Explorer
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Strength of Honor is for Melee only, so that would ruin the whole having an E/Mo casting it on a bunch of Barragers.
Also have heard, though not tested, that FW and RtW does not stack as it should.
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Nov 24, 2005, 11:08 AM // 11:08
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#23
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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ok so the rangers would take pets i guess and enchant their own pet, and use judges on themselves. And use zelous string for some energy gain. Bit gimmicky but i wouldnt mind trying it
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Nov 24, 2005, 01:22 PM // 13:22
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#24
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Krytan Explorer
Join Date: Nov 2005
Location: London, England
Guild: I Uprising I [RAGE]
Profession: R/
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if ur sniping u need something to either keep ur enemy in one place, ie oin down or cripple shot, or make sure ur arrows reach their target in the blink of the eye. personally i find pin down or cripple shot invaluble in gvg, as it keeps the heat of ur spell casters vs warriors, it anti flag run, and it stop them from running away from ur shots. in terms of ranger elites, nrg management is little problem if u have high enough expertise, so marksmans wager has little use for me. barrage is a good skill, mainly due to its low nrg cost and quick rehcharge, but i prefer punishing shot, whcih adds up to 20dmg and interupts skills. however the real bonus from 'interupting' shots comes from their insta-cast nature. dual shot followed by savage or punishing, and u have done, with the right preps 100-150dmg. anyway thats my opinion.
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Nov 24, 2005, 05:17 PM // 17:17
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#25
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Peewee
if ur sniping u need something to either keep ur enemy in one place, ie oin down or cripple shot, or make sure ur arrows reach their target in the blink of the eye. personally i find pin down or cripple shot invaluble in gvg, as it keeps the heat of ur spell casters vs warriors, it anti flag run, and it stop them from running away from ur shots. in terms of ranger elites, nrg management is little problem if u have high enough expertise, so marksmans wager has little use for me. barrage is a good skill, mainly due to its low nrg cost and quick rehcharge, but i prefer punishing shot, whcih adds up to 20dmg and interupts skills. however the real bonus from 'interupting' shots comes from their insta-cast nature. dual shot followed by savage or punishing, and u have done, with the right preps 100-150dmg. anyway thats my opinion.
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Great idea actually. Damn, so FW and RtW doesn't stack? ;_; I guess I'll have to use either Winnowing or Predatory Season. [probably Winnowing, eh...]
Did a new check on preps and it seems I gain 1 extra point of damage using Kindle Arrows if I tuned my skills down...
8+1+3 Marksmanship
12+1 Expertise
3+1 Beast Mastery [wow 7 seconds]
9 Smiting
Rest to Wilderness Survival
Hunter's Shot
Determined Shot
Quick Shot {E}
Kindle Arrows
Favorable Winds
Tiger's Fury
Judge's Insight
Res sig / Ressurect / Winnowing (if I'm feeling lucky)
Again, I don't have quick shot yet but it seems THIS would be the damage skill build for my class combo.
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Nov 24, 2005, 05:32 PM // 17:32
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#26
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Academy Page
Join Date: Nov 2005
Profession: R/
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Isnt QS costing you 2energy with 15expertise ?
1expertise = 4% lower cost, 15expertise makes then 60% lower cost.
So your QS only costs 40% of the normal energy.
36% out of 5 is 2. So energy wouldn't be your main problem, if you don't get drained.
I didnt check out further. If anyone can prove it please.
with an expertise of 13 you have a lower cost of 52% which makes it cost 2.4 energy. Now if anyone could check this please and PM me. I want to know if guildwars rounds down (to 2) or up (to 3) if the number is equal or below to xx.5
Thanks.
Last edited by Too Hot Fo You; Nov 24, 2005 at 05:41 PM // 17:41..
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Nov 24, 2005, 05:39 PM // 17:39
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#27
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Academy Page
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He edited his post to be about expertise, making my post irrelevant. Excuse me.
Last edited by a cadet; Nov 24, 2005 at 06:15 PM // 18:15..
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Nov 24, 2005, 06:00 PM // 18:00
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#28
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: R/Mo
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Questions about expertise? Add this to favs NOW people:- http://www.guildwarsguru.com/content...sts-id1154.php
Now about yer build. Its a nice theory that you're trying to put every little boost to your deadly arrows of doom(tm), but how exactly is it practical? You'll be spending more time JIing and Preping rather than firing those arrows of yours. And I can tell you from personal experience that putting on JI again and again can become annoying.
EDIT:Not that JI isint usefull on a Ranger, but you just have to be carefull how you use it.
Last edited by M3lk0r; Nov 24, 2005 at 08:12 PM // 20:12..
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Nov 24, 2005, 06:06 PM // 18:06
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#29
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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Quote:
Originally Posted by M3lk0r
Now about yer build. Its a nice theory that you're trying to put every little boost to your deadly arrows of doom(tm), but how exactly is it practical? You'll be spending more time JIing and Preping rather than firing those arrows of yours. And I can tell you with personal experience that putting on JI again and again can become annoying.
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That's the reason I gave JI up. It takes up too much of my time and energy. If you want a cool skill from the smiting line that *is* affected by expertise, I'd check out Smite. It's a 1 second attack like Quick Shot and does holy damage, extra to those who are attacking. It can be used at range if you're wielding a bow. And best of all, it's an "attack" skill, not a spell, so your expertise lowers it. At 13 expertise, it would cost you 5. And if you happen to miss with Determined Shot, it would be recharged, getting around the 10 second recharge. Just a suggestion...
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Nov 24, 2005, 06:21 PM // 18:21
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#30
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Too Hot Fo You
Isnt QS costing you 2energy with 15expertise ?
1expertise = 4% lower cost, 15expertise makes then 60% lower cost.
So your QS only costs 40% of the normal energy.
36% out of 5 is 2. So energy wouldn't be your main problem, if you don't get drained.
I didnt check out further. If anyone can prove it please.
with an expertise of 13 you have a lower cost of 52% which makes it cost 2.4 energy. Now if anyone could check this please and PM me. I want to know if guildwars rounds down (to 2) or up (to 3) if the number is equal or below to xx.5
Thanks.
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It rounds. 2.4 rounds to 2.
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Nov 25, 2005, 04:46 AM // 04:46
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#31
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Shwitz
That's the reason I gave JI up. It takes up too much of my time and energy. If you want a cool skill from the smiting line that *is* affected by expertise, I'd check out Smite. It's a 1 second attack like Quick Shot and does holy damage, extra to those who are attacking. It can be used at range if you're wielding a bow. And best of all, it's an "attack" skill, not a spell, so your expertise lowers it. At 13 expertise, it would cost you 5. And if you happen to miss with Determined Shot, it would be recharged, getting around the 10 second recharge. Just a suggestion...
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Wow, that's actually a good idea. I'd be losing out on average dps I suppose, but let's look again...
I want as many stuff that lasts a while that can push the damage to a reasonably strong ceiling.
Skill to add extra points of damage: Hunter's Shot, Barrage {E}, Punishing Shot {E}
Skill from secondary to support: Smite
Spirit: Favorable Winds
Prep: Kindle Arrows [since Read the Wind doesn't stack ;_;]
Stance: Tiger's Fury @ 7 seconds.
Enchantment: none now...
Would adding Dual Shot to cause a spike be helpful? It costs a chunk of energy though... The more 2e. skills I can spam the better, [yay for zealous bow!]
Skill, Spirit, Prep, Stance. 4 buffs per arrow
I suppose joining a blood necro using Orders x2 would be quite devastating...
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Nov 25, 2005, 05:24 AM // 05:24
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#32
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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Quote:
Originally Posted by Yukito Kunisaki
Skill to add extra points of damage: Hunter's Shot, Barrage {E}, Punishing Shot {E}
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I wouldn't recommend using Barrage for single target spiking, unless you don't care much about your preparation. Quick Shot is still a viable option in this case (whenever you cap it), and Punishing Shot is okay as well. Depending on your attribute levels and other skills, there might even be better elite options to consider. Hunter's Shot might not even be best, depending on your other skills. If you've got other attacks that you'll be spamming, you might not have need for Hunter's. It all depends on your other skills, for the most part. Point Blank Shot (which is annoying to use because of the half-range stipulation), Penetrating Attack and Dual Shot are the bow attacks I see as highest damage added from a pure damage standpoint.
Quote:
Originally Posted by Yukito Kunisaki
Spirit: Favorable Winds
Prep: Kindle Arrows [since Read the Wind doesn't stack ;_;]
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If you wanted to consolidate your attribute points, using Read the Wind as your preparation, getting rid of Favorable Winds and dropping Wilderness Survival all-together wouldn't be too harmful. Unless your in a ranger spike team, Favorable Winds is sometimes more trouble than its worth because of its 5 second cast time and the possibility that the other team will be more ranger heavy than your team. The bonus from Favorable is nice though, so I wouldn't blame you if you kept it in.
Quote:
Originally Posted by Yukito Kunisaki
Would adding Dual Shot to cause a spike be helpful? It costs a chunk of energy though... The more 2e. skills I can spam the better, [yay for zealous bow!]
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Dual Shot isn't all too expensive. Depending on your Expertise level, it should be 4 or 5 energy for a nice amount of damage. Using a zealous bow, 2 energy will get returned upon your arrows connecting, so after all is said and done Dual Shot will really cost you 2 or 3. It isn't that much of an energy drain, since you can't use it on *every* attack, like Quick Shot.
What do your attribute levels and skills look like now, Yukito? It's easier to make suggestions when one can see everything in one place.
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Nov 25, 2005, 07:49 AM // 07:49
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#33
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Ok, here's my current listing for my stats [runes included]
12 Marksmanship
13 Expertise
4 Beast Mastery
9 Smiting
5 Wilderness Survival
Called Shot
Quick Shot {E} / Punishing Shot {E} / Crippling Shot {E}
Determined Shot
Dual Shot
Kindle Arrows
Tiger's Fury
Smite
Resurrect / Res Sig
I LOVE SMITE!!!! Using it in PvE mission, it fires SOOO fast. It seems to outfire the rate for the bow. [since it's an any-weapon attack, it's firing time is quite fierce] Doing a Called Shot with Smite right behind it nets me 200-ish dmg for 7 energy.... yay....
Having a teammate using Fav. Winds was a great idea... Though I didn't know that using the meagerly damage 5e. skills for a ranger would be so catastrophic. Yay for shot spammage!
Any more ideas? ^_^
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Nov 25, 2005, 08:58 AM // 08:58
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#34
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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There's a huge article about RtW and FW.. they do stack, but the ORDER that you cast them matters. I think you have to do the prep first, and when your prep wears off, so does the stacking. Still, that's 19 seconds of goodness lol. As far as the extra arrow speed, which I think stacks no matter what? I'd say it's worth it.
And Yukito, feel free to PM me any time in game, I'd love to help you with those missions so you can cap QS.
By the way.. why are you using determined shot.. ?
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Nov 25, 2005, 03:42 PM // 15:42
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#35
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Academy Page
Join Date: Aug 2005
Location: dfw, TX
Guild: Fallen Alliance [FA]
Profession: R/
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Quote:
Originally Posted by jesh
There's a huge article about RtW and FW.. they do stack, but the ORDER that you cast them matters. I think you have to do the prep first, and when your prep wears off, so does the stacking. Still, that's 19 seconds of goodness lol. As far as the extra arrow speed, which I think stacks no matter what? I'd say it's worth it.
And Yukito, feel free to PM me any time in game, I'd love to help you with those missions so you can cap QS.
By the way.. why are you using determined shot.. ?
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i guess if he misses, he gets Smite back...
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Nov 25, 2005, 07:27 PM // 19:27
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#36
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Determined Shot is a 2e. skill [yay expertise] that adds a damage boost. There aren't many in the marksmanship line that are that cheap
DID RUNE MANAGEMENT run today and turned out this very nice looking stat combination. [little law to follow, your highest required stat gets the sup. rune, but I didn't do that yet cause I was recovering from my +4 marksmanship buff. Thankfully, Sup. Expertise runes are CHEAP!! ^_^]
Here's what it looks like now and from the look of the buff, Kindle >>>> Read the Wind
9+1+3 Expertise
11+1 Markmanship
6+1 Wilderness Survival
3+1 Beast Mastery
9 Smiting Prayers
13 dmg from Kindle, w00t...! That and 7 wilderness means good use of other preps like Rambo Arrows... [aka ignite] lol
Skill bar again, haven't capped yet ;_; stupid skill cappers who leave so fast...
Smite R0X ME... It's sooooo efficient then when I was using the damn enchants... [yay for spike vs. dps...]
Called Shot
Hunter's Shot
Determined Shot
Penetrating Shot
Kindle Arrows
Tiger's Fury
Smite
Resurrect / Res Sig
Determined Shot and Called Shot are both awesome skills for me to use vs. those who think they can dodge/evade me. So I'm considering replacing either Pen. Shot or Hunter's Shot. Of the 4 shots I've got, which do you think would make the most of my damage when replaced? I'm thinking replacing Penetrating Shot since the Marksmanship elites cost 10 and my expertise doesn't favor the 10e. skills at all.
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Nov 25, 2005, 08:09 PM // 20:09
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#37
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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What would you replace it with? As far as 10 energy skills, I don't see you having a problem as long as you're using a zealous string. Just curious, how much damage does smite do with 9 smiting prayers?
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Nov 25, 2005, 10:34 PM // 22:34
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#38
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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I believe that at 9 smiting, Smite does 37 base plus 25ish to any attacking foe, giving nearly 65 holy damage before preps/buffs.
I know you're going for max damage Yukito, but I'd consider putting some dirt in your back pocket for sticky situations (Throw Dirt, that is). I don't know about other people, but I feel really exposed without at least one of either an evasion stance, Throw Dirt, or Troll Unguent on my skill bar. Throw Dirt wouldn't interfere with your Tiger's Fury stance, only costs 5, and blinds in a small AoE.
I'm glad you like Smite
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Nov 26, 2005, 06:58 AM // 06:58
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#39
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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For the same reason I like Holy Strike. It's armor ignoring damage that follows through with what other damage you maybe doing...
I REALLY like the fact that it acts as a near double shot... It fires really freakin' quickly after another arrow skill. Hunter's Shot + Smite + all buffs = nice chunk of hp...
On lvl 22 Jade Scarabs, I think I did 95% hp in one combo... Dual Shot + Smite + buffs...
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Dec 03, 2005, 07:01 PM // 19:01
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#40
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by jesh
What would you replace it with? As far as 10 energy skills, I don't see you having a problem as long as you're using a zealous string. Just curious, how much damage does smite do with 9 smiting prayers?
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I'd replace with my chosen elite... d0h*
Either Quickshot or Punishing Shot. I capped Crippling Shot and at 0 recharge, it's GODLY...
Punishing Shot looks like a pain to cap and makes me wonder if it's worth it. Some people are really dissing on Quickshot. My smite moves fast enough as Distracting Shot does...
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